How to Create a Wall Mirror on 3D Max.

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Autodesk's 3ds Max is a program used to create and render realistic, virtual 3D objects. Autodesk was one of the first companies to develop graphical design software for the PCs. Its first program, AutoCAD, was released in 1982.

3ds Max was released in 1996. With its material editor, you can create and apply custom or predefined textures, e.g. brick walls, fur, random noise. And, you can create animated films that star your virtual 3d objects. Reflective surfaces, including wall mirrors, are among the many objects you can create with 3ds Max.

step by step

1 ) Open 3ds Max and maximize the "Perspective" viewport by clicking anywhere inside it and pressing "Alt-W."

2 ) Create a plane object by selecting "Plane" from the "Standard Primitives" row of the "Create" menu. The plane will simulate the wall mirror.

3 ) Rotate the mirror so that it's standing up, rather than laying flat on the home construction grid.

4 ) Enter the material editor by pressing "M," then scroll down to the "Maps" rollout. This rollout contains controls for making the "child" materials that form different aspects of the "parent" material.

5 ) Click the button next to the "Reflection" item. "None" is displayed on this button by default.

6 ) Select "Raytrace" from the window that appears, then close the window. Raytrace is a kind of material map that allows objects containing it to reflect light.

7 ) Drag the currently selected sphere to the plane you created in Step 2. This applies the raytrace material to the plane.

8 ) Press the material editor's "Show Standard Map in Viewport" button to ensure the raytrace material will display when you render it.

9 ) Create a box to test the mirror's reflectivity: Select the "Box" item from the "Standard Primitives" row of the "Create" menu. Place the box in front of the mirror.

10 ) Render the scene by selecting the "Render" item from the "Rendering" menu. In the rendering window that appears, you'll see the reflection of the box in the wall mirror.

11 ) Compare the box's reflection to the actual box. You'll notice the reflection is slightly dimmer. The reason is that the diffuse and ambient components of the raytrace material are interfering with the material's reflective component.

12 ) Scroll to the "Blinn Basic Parameters" rollout in the material editor. Then, click the "Ambient" color swatch and select black from the window that appears.

13 ) Re-render the scene, and compare the box to its reflection again. The two now appear identical.

 

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