3ds Max, the three-dimensional design and animation program, features a "bone" object among its many object types. You can fit bones to other objects, just as real bones fit to real appendages. By constructing a chain (or hierarchy) of bones inside another object, you can make that object deform to the surface of a third object. You can use this approach to drape a "boned" 3D objects, such as an aerial, over or onto another object.
step by step.
1) Open 3ds Max and reset the application with the "Reset" tool under the Application icon.
2) Create a hierarchy of at least two connected bones: select the "Bones" tool, under the "Create" and "System" menus, then click and drag across the construction grid to create the bones. Right-click to end creation mode.
3) Create a cylinder to represent the aerial, and size it to be roughly the same length as the bone chain. Press "Alt-X" to
display the cylinder in "x-ray" view, so you can more easily fit the bones inside it.
4) Stand up the bone chain inside the cylinder: working in all standard views (i.e., "Top," "Front," "Left," "perspective"),
move the bottommost bone to the bottom of the cylinder, then rotate as needed to align the bone with the cylinder's
orientation. Repeat this alignment process for each bone in the chain until the complete bone hierarchy is fitted to the
5) Link the bone hierarchy to the cylinder, so that it can deform the cylinder for draping: select the cylinder, then apply
to it the "Skin" modifier. Under the "Parameters" rollout for the modifier, click the "Add" button, then select all the bones
in the list that appears.
6) Test the ability of the bones to deform the cylinder, by moving and rotating the top and bottom bones.
7) Create another object onto which the cylinder will be draped. This can be any shape, but start with something simple like a box. Draw the shape to be at least as big as the cylinder.
8) Move the bottommost bone so that it sits atop the new object (hereafter referred to as the "box"). Then, rotate the bone
so it appears to lie flat on the box, near one of the box's edges.
9) Move the flattened bone so that the point at which it joins to the next bone lay directly over the box edge.
10) Rotate the remaining bones so that the cylinder bends over the box edge and aligns with the box's vertical edge.
11) Render the draped aerial 3d objects and the box by pressing "